Keyboard control, a score that goes up, and spawning objects at random.
Before you start: finish lesson 4.4. That is the last thing this project needs. Starting earlier is allowed and you will hit a method nobody has shown you yet.
Tutorial. Put this window on one side of your screen and Greenfoot on the other, then build along with it.
Every one of these appears in the build. The lesson number is where the
course teaches it, so if a row looks unfamiliar you have not missed anything,
you just have not got there yet.
Method
Taught in
What it does here
Greenfoot.isKeyDown("left")
2.7
move the basket
setLocation(getX(), getY() + 2)
1.4
make things fall
getWorld().removeObject(this)
3.7
an actor deletes itself
isTouching(Apple.class)
4.4
caught it
removeTouching(Bomb.class)
4.4
and the bad ones
Greenfoot.getRandomNumber(600)
2.6
spawn somewhere unpredictable
private int score, lives, time
3.8
three things to remember at once
showText("Score: " + score, 100, 20)
6.7
show all three
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